![]() Module briefs/guides outline the indicative workload of a module with an indication of lectures, traditional animation exercises and software workshops. You will use tutor guided and independent study to complete the animation exercises and final creative brief, through experimentation and exploration.Ĭlass presentations will allow you to see the work of peers and learn to critically reflect on what is successful and how to improve your own work. There will be a major piece of animation generated after the different techniques are experimented with and understood, in the 2nd half of the semester.Īcademic staff will work with you on a one-to-one basis in the idea generation, development and presentation of all of the animation exercises. This will form the device to contain and present your work throughout the module. You will set up a blog and upload the set exercises - a range of animation techniques - as they are executed (with appropriate reflective annotation). You will learn through a combination of lecture, studio teaching of techniques, seminars, tutor guided and independent learning, through undertaking project work that promotes enquiry based problem solving. ![]() ![]() You will also learn to apply the knowledge and understanding, gained in the first half of the semester, to a creative brief which allows you to reflect on areas of strength that is research, generate ideas, develop, manage and produce a short, but complete animation, to conclude the module and add to the portfolio of animations created in the first half of the semester, for assessment. Life drawing classes will also be introduced to support the drawn and model-making elements of the animation exercises and to help you to gain an understanding of the human body. You will learn from simple technical demonstrations, such as camera handling, photography and lighting techniques. The 12 principles of animation will be introduced to you, through a series of animation exercises. You will also be introduced to a variety of traditional animation techniques, such as cut-out, 2D drawn, film making with puppets and models and stop motion, using industry standard software such as Dragonframe, for frame by frame capture and Adobe Premiere and Photoshop, for post production editing work, where appropriate. This module introduces you to the subject of traditional animation and the key historical and contemporary figures in the industry, through contextual lectures, as a design communication tool. Applicant Terms and Conditions and Policies.International & EU Fees, Funding & Scholarships.Funding and Scholarships for International Students.Northumbria University UCAS Exhibitions.
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